I'm a Polish developer primarily focused on game design & development, hence all
of my projects listed here are games-related. Gaming has been my passion for years,
and I fulfill it both by making as well as playing them. Apart from that, my
interests include ice hockey, history (which almost made me end up with a history degree instead)
and board/P&P games.
A simple 2D engine which uses SFML for handling system and rendering calls. Contains
basic modules such as game object list, renderer, UI handler, collision handling and game simulation.
The engine is basis for a rather basic Space Invaders clone. Both the engine and the game were
essentially a 7 day project.
My first major C++ project started back in 2008, which continued (with pauses)
until 2012, when development halted. Released later as an alpha in 2015 on Moddb.
Originally was supposed to be a rather simplistic modification based on the Source Engine,
in which players would be tasked with solving puzzles, while one other player would be
tasked with modifying them on the fly. Instead it turned into a full-blown competitive
modification pitting one team against a single player, whose goal is to use traps
& environmental hazards to their advantage.
Responsibilities: Team lead, network nad gameplay programming, level design nad
creation, game design.
Engine primarily made as a playground for graphics programming. Utilizes OpenGL
to render 3D scenes, and currently handles lighting, shadowmapping and phong reflection model.
The engine is designed to support multiple parallel, independent scenes at the same time,
thus the final goal is to allow those scenes to contain "windows" which allow them
to look into each other, as well as pass lights/shadows between them.